Bristol Summer Games, Urban Olympics 2003.
3 to 5 October 2003, Bristol, United Kingdom.
"Achieving social and culture generation via movement." For three days Bristol City was an Olympic arena for collaboration and competition. Collective Manouvers was a congregation of local and international cultural collectives, exploring universal urban architecture and furniture. We invited groups to present challenges and compete against each other for rewards. Challenges issued by teams utilised existing urban structures eg trees, walls, skips, lamposts. Teams were self assembling of one or more members. This was an opportunity for collectives to meet and evolve both internally and communally. Visitors referred to: Visitor's Guide to Bristol.
|a2rt.org||Birmingham, United Kingdom.|
|Bureau of Inverse Technology||Transnational.|
|c6.org||London, United Kingdom.|
|University of Openess||London, United Kingdom.|
|furtherfield.org||London, United Kingdom.|
|spacehijackers.co.uk||London, United Kingdom.|
|Tatterdandelion||Belfast, Northern Ireland.|
|cubecinema.com||Bristol, United Kingdom.|
|twenteenthcentury.com||London, United Kingdom.|
|A2:RT||Most creative customisation/personalisation of corporate space.|
or discovering the best route through the city across fun structures whilst avoiding unauthorised filming
|Tatterdandelion||Shoping bike down hill slalom||Tin of Octopus||A2:RT, University of Openness, IRATIONAL.ORG, Meinebank, Rotor, Space hijakers, Tatterdandelion. The Cube Cinema. Twenteenth Century||First round only completed|
|University of Openness||'find somewhere to sleep'. An afternoon siesta, 40 winks to recover from exertions or a whole night of blissful rest - in an unauthorized sleeping hole or urban bivouac. Most fully rested team wins.|
|Twenteenth Century||Skating ASDA to retrieve pastries and not getting caught||none||A2:RT, University of Openness, Meinebank, Space hijakers, Tatterdandelion, The Cube Cinema, Twenteenth Century, Bureau of Inverse technology||University of Openness, Meinebank, Bureau of Inverse technology|
|Duo||Hospital rail balance.|
|IRATIONAL.ORG||Dancing on top of moving vehicle.|
|Furtherfield||3 player, deviant chess in which pawns join forces to defend world peace.||none||Rotor, The Cube Cinema||pawns|
|DUO||Climb things: the more things climbed and the more varied the better.Make a list of the things so we can judge|
|Irational||write email address or mobile number in places and wait for reply|
|C6.org & A2:RT||Infiltrate 6th Information Security Conference.||Conference reader||Rotor, A2:RT, Duo||Rotor|
|808||SIMULTANEOUS DISTANT PROGRAM CHALLENGE: "singing a song together through the wifi network" (realtime networked music) -- simultaneity will be the criteria for winning -- synchronize your clocksynchronize + locate here|
|IRATIONAL.ORG||Stone Launching : a water surface or future ground. Stones should be launched manually or via a handcrafted-built apparatus (in this case recycled materials are a must)||All participating stone throwing devices||C6.org, A2:RT, University of Openness, Meinebank, Space hijakers, Tatterdandelion, The Cube Cinema, Twenteenth Century||Tatterdandelion|
|RoToR||1. street hazard: 5 dices decide the movement throughout the urban area: direction, action, material, number and coeficient.( areas: tollgate carpark, liegh wood)|
|RoToR||Floating barriers: construction of a floating module out of material found in the area, street barriers, etc. and navigation. Every collective should be able to stand on modules,without getting wet.||all rafts||University of Openness, Space hijakers, A2:RT, Tatterdandelion, Meinebank, IRATIONAL.ORG||Tatterdandelion|
|Accommodation and travel||Sea Scout hut rental||120.00|
|Travel and visa assistance||150.00|
|Pots and pans||30.00|
We envisaged challenges such as fence climbing, rail balances, tunneling, river
crossing and urban cross country.
Challenges issued by teams utilised existing urban structures eg trees, walls,
Rewards and prizes were items produced by the groups themselves such
as books, kits, medals and equipment, but also things found along the way.
Challenges were not dependent on equipment or technology and should were achievable
by technique alone, but all technological equipment was permitted in the actual
Teams were self assembling of one or more members and were constitutionally
dynamic throughout the games.
Teams were not penalised for collaborating.
All teams took part in the selecting a winner for each challenge.
The challenging team presented the prize(s) for the winning team(s).
Mailing list information at: http://irational.org/mailman/listinfo/collective_manouvers/