Collective Manouvers.

Bristol Summer Games, Urban Olympics 2003.

3 to 5 October 2003, Bristol, United Kingdom.

"Achieving social and culture generation via movement."

For three days Bristol City was an Olympic arena for collaboration and competition.

Collective Manouvers was a congregation of local and international cultural collectives, exploring
universal urban architecture and furniture.

We invited groups to present challenges and compete against each other for rewards. Challenges issued by
teams utilised existing urban structures eg trees, walls, skips, lamposts. Teams were self
assembling of one or more members.

This was an opportunity for collectives to meet and evolve both internally and communally.

Visitors referred to: Visitor's Guide to Bristol.

Participating Collectives.

a2rt.orgBirmingham, United Kingdom.
Bureau of Inverse TechnologyTransnational.
c6.orgLondon, United Kingdom.
University of OpenessLondon, United Kingdom.
furtherfield.orgLondon, United Kingdom.
mnbnk.infoBerlin, Germany.
rotorrr.orgPOBLE NOW., United Kingdom.
TatterdandelionBelfast, Northern Ireland.
cubecinema.comBristol, United Kingdom.
twenteenthcentury.comLondon, United Kingdom. France

Schedule of Manouvers.


CollectiveChallengePrize(s)Participating CollectivesWinner(s)
A2:RTMost creative customisation/personalisation of corporate space.
or discovering the best route through the city across fun structures whilst avoiding unauthorised filming
TatterdandelionShoping bike down hill slalomTin of OctopusA2:RT, University of Openness, IRATIONAL.ORG, Meinebank, Rotor, Space hijakers, Tatterdandelion. The Cube Cinema. Twenteenth CenturyFirst round only completed
University of Openness'find somewhere to sleep'. An afternoon siesta, 40 winks to recover from exertions or a whole night of blissful rest - in an unauthorized sleeping hole or urban bivouac. Most fully rested team wins.
Twenteenth CenturySkating ASDA to retrieve pastries and not getting caughtnoneA2:RT, University of Openness, Meinebank, Space hijakers, Tatterdandelion, The Cube Cinema, Twenteenth Century, Bureau of Inverse technologyUniversity of Openness, Meinebank, Bureau of Inverse technology
DuoHospital rail balance.
IRATIONAL.ORGDancing on top of moving vehicle.
Furtherfield3 player, deviant chess in which pawns join forces to defend world peace.noneRotor, The Cube Cinemapawns
DUO Climb things: the more things climbed and the more varied the better.Make a list of the things so we can judge
Irationalwrite email address or mobile number in places and wait for reply & A2:RTInfiltrate 6th Information Security Conference.Conference readerRotor, A2:RT, DuoRotor
808SIMULTANEOUS DISTANT PROGRAM CHALLENGE: "singing a song together through the wifi network" (realtime networked music) -- simultaneity will be the criteria for winning -- synchronize your clock
synchronize + locate here
IRATIONAL.ORGStone Launching : a water surface or future ground. Stones should be launched manually or via a handcrafted-built apparatus (in this case recycled materials are a must)All participating stone throwing, A2:RT, University of Openness, Meinebank, Space hijakers, Tatterdandelion, The Cube Cinema, Twenteenth CenturyTatterdandelion
RoToR1. street hazard: 5 dices decide the movement throughout the urban area: direction, action, material, number and coeficient.( areas: tollgate carpark, liegh wood)
RoToRFloating barriers: construction of a floating module out of material found in the area, street barriers, etc. and navigation. Every collective should be able to stand on modules,without getting wet.all raftsUniversity of Openness, Space hijakers, A2:RT, Tatterdandelion, Meinebank, IRATIONAL.ORGTatterdandelion


Accommodation and travelSea Scout hut rental120.00
Travel and visa assistance150.00
Pots and pans30.00
Arts Council Funding Application.


Documentation catalog.



We envisaged challenges such as fence climbing, rail balances, tunneling, river
crossing and urban cross country.

Challenges issued by teams utilised existing urban structures eg trees, walls,
skips, lamposts.

Rewards and prizes were items produced by the groups themselves such
as books, kits, medals and equipment, but also things found along the way.

Challenges were not dependent on equipment or technology and should were achievable
by technique alone, but all technological equipment was permitted in the actual

Teams were self assembling of one or more members and were constitutionally
dynamic throughout the games.

Teams were not penalised for collaborating.

All teams took part in the selecting a winner for each challenge.

The challenging team presented the prize(s) for the winning team(s).


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